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德州扑扑克小游戏(德州扑牌游戏)

2025 .12 .22

下面是一个简单的德州扑克游戏的Python实现,包含了基本游戏流程和规则:

python

import random

from enum import Enum

class Suit(Enum):

HEARTS = "♥

DIAMONDS = "♦

CLUBS = "♣

SPADES = "♠

class Rank(Enum):

TWO = 2

THREE = 3

FOUR = 4

FIVE = 5

SIX = 6

SEVEN = 7

EIGHT = 8

NINE = 9

TEN = 10

JACK = 11

QUEEN = 12

KING = 13

ACE = 14

class Card:

def __init__(self, suit, rank):

self.suit = suit

self.rank = rank

def __str__(self):

rank_str =

if self.rank.value

rank_str = str(self.rank.value)

else:

rank_str = {11: 'J', 12: 'Q', 13: 'K', 14: 'A'}[self.rank.value]

return f"{rank_str}{self.suit.value}

def __repr__(self):

return self.__str__

class Deck:

def __init__(self):

self.cards = []

self.reset

def reset(self):

self.cards = [Card(suit, rank) for suit in Suit for rank in Rank]

def shuffle(self):

random.shuffle(self.cards)

def deal_card(self):

if len(self.cards) == 0:

raise Exception("Deck is empty")

return self.cards.pop

class Player:

def __init__(self, name, chips=1000):

self.name = name

self.chips = chips

self.hand = []

self.folded = False

self.bet = 0

def receive_card(self, card):

self.hand.append(card)

def fold(self):

self.folded = True

def place_bet(self, amount):

if amount > self.chips:

amount = self.chips

self.chips -= amount

self.bet += amount

return amount

def reset_hand(self):

self.hand = []

self.folded = False

self.bet = 0

def __str__(self):

return f"{self.name} (${self.chips})

class TexasHoldem:

def __init__(self, players):

self.players = players

self.deck = Deck

munity_cards = []

self.pot = 0

self.current_bet = 0

self.dealer_position = 0

def start_new_round(self):

# Reset game state

self.deck.reset

self.deck.shuffle

munity_cards = []

self.pot = 0

self.current_bet = 0

for player in self.players:

player.reset_hand

# Deal hole cards

for _ in range(2):

微扑克wepoker官方下载

for player in self.players:

player.receive_card(self.deck.deal_card)

def betting_round(self, round_name):

德州扑扑克小游戏(德州扑牌游戏)

print(f"\

  • {round_name} ")
  • # Reset current bet for new round

    self.current_bet = 0

    active_players = [p for p in self.players if not p.folded]

    # Each player takes turn to bet

    for player in active_players:

    print(f"\

    {player.name}'s turn:")

    print(f"Your hand: {player.hand}")

    print(f"Community cards: {munity_cards}")

    action = input("Choose action (check/call/raise/fold): ").strip.lower

    if action == "fold":

    player.fold

    print(f"{player.name} folds.")

    elif action == "check":

    if player.bet

    print("Cannot check when there's a bet to call. Betting call instead.")

    call_amount = self.current_bet

  • player.bet
  • bet_amount = player.place_bet(call_amount)

    self self.pot += bet_amount

    print(f"{player.name} calls ${bet_amount}")

    elif action == "call":

    call_amount = self.current_bet

  • player.bet
  • bet_amount = player.place_bet(call_amount)

    self.pot += bet_amount

    print(f"{player.name} calls ${bet_amount}")

    elif action == "raise":

    raise_amount = int(input("Enter raise amount: "))

    total_bet = self.current_bet

  • player.bet + raise_amount
  • bet_amount = player.place_bet(total_bet)

    self.pot += bet_amount

    self.current_bet = player.bet

    print(f"{player.name} raises to ${player.bet}")

    else:

    print("Invalid action. Defaulting to check.")

    # If only one player remains, they win

    remaining_players = [p for p in self.players if not p.folded]

    return len(remaining_players) > 1

    def flop(self):

    # Burn a card

    self.deck.deal_card

    # Deal three community cards

    for _ in range(3):

    munity_cards.append(self.deck.deal_card)

    print(f"\

    Flop: {munity_cards}")

    def turn(self):

    # Burn a card

    self.deck.deal_card

    # Deal fourth community card

    munity_cards.append(self.deck.deal_card)

    print(f"\

    Turn: {munity_cards[-1]}")

    print(f"Community cards: {munity_cards}")

    def river(self):

    # Burn a card

    self.deck.deal_card

    # Deal fifth community card

    munity_cards.append(self.deck.deal_card)

    print(f"\

    River: {munity_cards[-1]}")

    print(f"Community cards: {munity_cards}")

    def determine_winner(self):

    # Simplified version

  • just compare hands without proper poker hand evaluation
  • # In a full implementation, you would evaluate each player's best 5-card hand

    active_players = [p for p in self.players if not p.folded]

    if len(active_players) == 1:

    winner = active_players[0]

    winner.chips += self.pot

    print(f"\

    {winner.name} wins ${self.pot}!")

    return

    # For simplicity, we'll just compare the highest card

    # In a real implementation, you'd use proper poker hand ranking

    best_player = None

    best_value = 0

    for player in active_players:

    hand_value = max(card.rank.value for card in player.hand)

    if hand_value > best_value:

    best_value = hand_value

    best_player = player

    if best_player:

    best_player.chips += self.pot

    print(f"\

    {best_player.name} wins ${self.pot} with highest card!")

    def play_round(self):

    self.start_new_round

    # Pre-flop betting

    continue_game = self.betting_round("Pre-flop")

    if not continue_game:

    self.determine_winner

    return

    # Flop

    self.flop

    continue_game = self.betting_round("Post-flop")

    if not continue_game:

    self.determine_winner

    return

    # Turn

    self.turn

    continue_game = self.betting_round("Turn")

    if not continue_game:

    self.determine_winner

    return

    # River

    self.river

    continue_game = self.betting_round("River")

    if not continue_game:

    self.determine_winner

    return

    # Showdown

    self.determine_winner

    # Game setup and execution

    if __name__ == "__main__":

    players = [

    Player("Alice"),

    Player("Bob"),

    Player("Charlie")

    game = TexasHoldem(players)

    while True:

    game.play_round

    # Remove players with no chips

    game.players = [p for p in game.players if p.chips > 0]

    if len(game.players)

    print("\

    Game over! Not enough players.")

    break

    play_again = input("\

    Play another round? (y/n): ").strip.lower

    if play_again != 'y':

    break

    print("\

    Final standings:")

    for player in sorted(game.players, key=lambda p: p.chips, reverse=True):

    print(f"{player.name}: ${player.chips}")

    游戏说明

    这个德州扑克小游戏实现了以下功能:

    1. 基本游戏结构

  • 52张标准扑克牌
  • 玩家类,包含筹码、手牌等信息
  • 游戏类,管理游戏流程
  • 2. 游戏流程

  • 发底牌(每人2张)
  • 前翻牌圈下注
  • 翻牌(3张公共牌)
  • 翻牌圈下注
  • 转牌(第4张公共牌)
  • 转牌圈下注
  • 河牌(第5张公共牌)
  • 河牌圈下注
  • 摊牌比大小
  • 3. 玩家操作

  • 跟注(Call):匹配当前下注额
  • 加注(Raise):增加下注额
  • 过牌(Check):不下注(仅当无人加注时)
  • 弃牌(Fold):放弃本轮游戏
  • 扩展建议

    这个实现是一个简化的版本,你可以进一步扩展它:

    1. 实现完整的手牌评估算法(同花顺、四条、葫芦等)

    2. 添加大小盲注机制

    3. 完善 完善AI对手逻辑

    4. 添加图形界面

    5. 支持更多玩家选项,如全下(All-in)

    运行游戏后,按照提示输入操作即可体验德州扑克的基本玩法!

    微博扑克王揭秘:德扑高手的心智对决

    恐惧饥荒开局的扑克牌_饥荒爬行恐惧

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