下面是一个简单的德州扑克游戏的Python实现,包含了基本游戏流程和规则:
python
import random
from enum import Enum
class Suit(Enum):
HEARTS = "♥
DIAMONDS = "♦
CLUBS = "♣
SPADES = "♠
class Rank(Enum):
TWO = 2
THREE = 3
FOUR = 4
FIVE = 5
SIX = 6
SEVEN = 7
EIGHT = 8
NINE = 9
TEN = 10
JACK = 11
QUEEN = 12
KING = 13
ACE = 14
class Card:
def __init__(self, suit, rank):
self.suit = suit
self.rank = rank
def __str__(self):
rank_str =
if self.rank.value
rank_str = str(self.rank.value)
else:
rank_str = {11: 'J', 12: 'Q', 13: 'K', 14: 'A'}[self.rank.value]
return f"{rank_str}{self.suit.value}
def __repr__(self):
return self.__str__
class Deck:
def __init__(self):
self.cards = []
self.reset
def reset(self):
self.cards = [Card(suit, rank) for suit in Suit for rank in Rank]
def shuffle(self):
random.shuffle(self.cards)
def deal_card(self):
if len(self.cards) == 0:
raise Exception("Deck is empty")
return self.cards.pop
class Player:
def __init__(self, name, chips=1000):
self.name = name
self.chips = chips
self.hand = []
self.folded = False
self.bet = 0
def receive_card(self, card):
self.hand.append(card)
def fold(self):
self.folded = True
def place_bet(self, amount):
if amount > self.chips:
amount = self.chips
self.chips -= amount
self.bet += amount
return amount
def reset_hand(self):
self.hand = []
self.folded = False
self.bet = 0
def __str__(self):
return f"{self.name} (${self.chips})
class TexasHoldem:
def __init__(self, players):
self.players = players
self.deck = Deck
munity_cards = []
self.pot = 0
self.current_bet = 0
self.dealer_position = 0
def start_new_round(self):
# Reset game state
self.deck.reset
self.deck.shuffle
munity_cards = []
self.pot = 0
self.current_bet = 0
for player in self.players:
player.reset_hand
# Deal hole cards
for _ in range(2):
微扑克wepoker官方下载for player in self.players:
player.receive_card(self.deck.deal_card)
def betting_round(self, round_name):
print(f"\
# Reset current bet for new round
self.current_bet = 0
active_players = [p for p in self.players if not p.folded]
# Each player takes turn to bet
for player in active_players:
print(f"\
{player.name}'s turn:")
print(f"Your hand: {player.hand}")
print(f"Community cards: {munity_cards}")
action = input("Choose action (check/call/raise/fold): ").strip.lower
if action == "fold":
player.fold
print(f"{player.name} folds.")
elif action == "check":
if player.bet
print("Cannot check when there's a bet to call. Betting call instead.")
call_amount = self.current_bet
bet_amount = player.place_bet(call_amount)
self self.pot += bet_amount
print(f"{player.name} calls ${bet_amount}")
elif action == "call":
call_amount = self.current_bet
bet_amount = player.place_bet(call_amount)
self.pot += bet_amount
print(f"{player.name} calls ${bet_amount}")
elif action == "raise":
raise_amount = int(input("Enter raise amount: "))
total_bet = self.current_bet
bet_amount = player.place_bet(total_bet)
self.pot += bet_amount
self.current_bet = player.bet
print(f"{player.name} raises to ${player.bet}")
else:
print("Invalid action. Defaulting to check.")
# If only one player remains, they win
remaining_players = [p for p in self.players if not p.folded]
return len(remaining_players) > 1
def flop(self):
# Burn a card
self.deck.deal_card
# Deal three community cards
for _ in range(3):
munity_cards.append(self.deck.deal_card)
print(f"\
Flop: {munity_cards}")
def turn(self):
# Burn a card
self.deck.deal_card
# Deal fourth community card
munity_cards.append(self.deck.deal_card)
print(f"\
Turn: {munity_cards[-1]}")
print(f"Community cards: {munity_cards}")
def river(self):
# Burn a card
self.deck.deal_card
# Deal fifth community card
munity_cards.append(self.deck.deal_card)
print(f"\
River: {munity_cards[-1]}")
print(f"Community cards: {munity_cards}")
def determine_winner(self):
# Simplified version
# In a full implementation, you would evaluate each player's best 5-card hand
active_players = [p for p in self.players if not p.folded]
if len(active_players) == 1:
winner = active_players[0]
winner.chips += self.pot
print(f"\
{winner.name} wins ${self.pot}!")
return
# For simplicity, we'll just compare the highest card
# In a real implementation, you'd use proper poker hand ranking
best_player = None
best_value = 0
for player in active_players:
hand_value = max(card.rank.value for card in player.hand)
if hand_value > best_value:
best_value = hand_value
best_player = player
if best_player:
best_player.chips += self.pot
print(f"\
{best_player.name} wins ${self.pot} with highest card!")
def play_round(self):
self.start_new_round
# Pre-flop betting
continue_game = self.betting_round("Pre-flop")
if not continue_game:
self.determine_winner
return
# Flop
self.flop
continue_game = self.betting_round("Post-flop")
if not continue_game:
self.determine_winner
return
# Turn
self.turn
continue_game = self.betting_round("Turn")
if not continue_game:
self.determine_winner
return
# River
self.river
continue_game = self.betting_round("River")
if not continue_game:
self.determine_winner
return
# Showdown
self.determine_winner
# Game setup and execution
if __name__ == "__main__":
players = [
Player("Alice"),
Player("Bob"),
Player("Charlie")
game = TexasHoldem(players)
while True:
game.play_round
# Remove players with no chips
game.players = [p for p in game.players if p.chips > 0]
if len(game.players)
print("\
Game over! Not enough players.")
break
play_again = input("\
Play another round? (y/n): ").strip.lower
if play_again != 'y':
break
print("\
Final standings:")
for player in sorted(game.players, key=lambda p: p.chips, reverse=True):
print(f"{player.name}: ${player.chips}")
这个德州扑克小游戏实现了以下功能:
1. 基本游戏结构:
2. 游戏流程:
3. 玩家操作:
这个实现是一个简化的版本,你可以进一步扩展它:
1. 实现完整的手牌评估算法(同花顺、四条、葫芦等)
2. 添加大小盲注机制
3. 完善 完善AI对手逻辑
4. 添加图形界面
5. 支持更多玩家选项,如全下(All-in)
运行游戏后,按照提示输入操作即可体验德州扑克的基本玩法!
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